O Morto + Banha da Cobra + Miguel Negrão
13 October | 21h30
O'culto da Ajuda | Lisboa
Although his song is now closer to a soundscape composition approach, O Morto (t.c.p. Mestre André) actually began as a free improv / noise project in 2012, with the album Memento Mori. However, after this release, O Morto began to drift from the harshest landscapes in search of a new direction. He found it in the form of polyphonic music played by the Ba'Aka pygmies of Central Africa, and in an image of Jengi - a forest spirit that feeds on the flesh of sacrifices. Having this range of influences in mind, O Morto has collected samples, field recordings and electronic sounds that are eventually shown in the dense (and sometimes enigmatic) triptych-play The Forest, the People and the Spirits.
Banha da Cobra
Stream of research and electroacoustic sound intervention, Banha da Cobra is a project that starts from the sonic imaginary of handicraft, ritualistic and traditional activities and landscapes. The compositions are made as sound ruins, based on an ecology between the sustainability of the sound nature of what was found - structures, places, materials, objects, patterns, etc. - and their appropriation and transformation. The collecting inherent in this project of archeological character is complemented with processes of alchemical manipulation, like musical creation in real time. Banha da Cobra is a new project of Mestre André and Carlos Godinho, who recently had an artistic residency in the first sound laboratory produced by O Espaço do Tempo at the former Convent of Nossa Senhora da Saudação, in Montemor-o-novo.
Miguel Negrão is a sound artist, originally from Lisbon. Having spent the last 9 years in the Netherlands and the United Kingdom during an academic course in computer music, he is now back in the Portuguese capital. He is interested in creating intense and immersive musical experiences that affect the perception of the passage of time and invite the investigation of the interior sounds. Much of its production is therefore integrated into the drone and environment subgenres. In his work he mainly uses computer-controlled sound synthesis and signal processing, using algorithmic composition methods and and various multichannel spatial configurations. His work has been presented at various festivals, venues and radio programs in Europe, such as the Sonar Festival (ES) or the Deutschlandradio Kultur (DE). He presented parts for the Wave Field Synthesis multi-channel systems from Game of Life (NL) and TUBerlin (DE) University, as well as for GRM Acousmonium (FR) and SARC (UK) Sonic Lab.